With a visual way, he indeed does not seem so special. But Capcom to adapt the provisions of Unreal Engine 4 as a base of success spawned a visual quality 2. 5D looks more solid than the first series with the approach of the attacks were also similar in most points. There is an impression familiar there, but there is also a new sensation that is no less obvious. The impact of the current attacks seem brighter with the same impact approach to the ink remains entrenched in it. One among that make it not the same, namely that the current environment is more dynamic feel. Specific attacks will bear the impact of the destruction to the background, all this time there was the impact of the destruction that can change your own arena fight. Animation attacks is also more refined.
A moment in terms of gameplay, Capcom is indeed not lying when he claimed that he would be offered a new sensation even for gamers who are familiar with this franchise though. Most traits iconic discover new balancing, from loss of movement, the slow rhythm of bodybuilding, frame the attacks, until the turn of another variety that will require you to adjust the approach is not the same. There is an impression that he was quite bright too simplified to lure more and more gamers are casual / core to be able to access with good added. As a gamer who never can remove the Critical Arts with M. Bison or Zangief in the series first, we were quite surprised that all second that move more easily opened in the series Street Fighter V.
Street Fighter V Gamebug Fix-BAT