For the ARPG, Grim Dawn‘s story and lore are pretty interesting, although not initially. For a very good while, it seems like you’re just fulfilling NPC-assigned objectives and clearing monsters coming from the post-apocalyptic playing field of Cairn. It’s not until probably your second or third playthrough that things really click, because a lot of the best parts about Cairn’s history are scattered around in hidden notes and journals. These firsthand accounts of past atrocities and current events are equal parts informative and creepy, giving quest objectives significantly more context. It’s only a shame that a lot of players will likely ignore most of those collectibles as they simply rush to kill subsequent pack of enemies.